orbit/dev
Brian Fertig 54fbf4091c Rebuild in-system layout around tether discovery + the edge margin
- data/tether.json: new edgeMargin (512 px) — a no-man's-land band around
  every tether rim where NO object sits: discoverable objects are clearly
  inside a tether region (d ≤ radius − edgeMargin) or clearly outside
  (d ≥ radius + edgeMargin), never at the edge (the 'scan doesn't find it
  at the boundary' case)
- SystemGenerator.layoutSystem: the regular N-gon ring (chords put 2- and
  3-object systems past level 2, spread 4-/5-object systems too thin) is
  replaced by a compact ARC at one orbital radius — consecutive objects a
  level-1 tether apart (≤ L1 − edgeMargin — a level-1 chain walks the
  whole system), every other pair off both tether rims (the level-2
  graph is connected — level 2 DEFINITELY discovers; level 3 never
  required); minSpacing now bounds star/home-world→object only,
  neighborMin (2048) is the planet↔planet floor; the step angle is a
  deterministic scan (safe-α) landing the gap near a seeded target
- home world IS a tether anchor: its orbital radius caps at
  L2 − edgeMargin (9728 px); its objects sit 6400–9728 (level-2 zone by
  design — the bootstrap tether), chained to each other at level 1
- gates: anchorMaxDistance 4990 → 4608 (= L1 − edgeMargin) so no gate
  sits at the level-1 rim either (still < 5000, Rule 1); candidate
  ordering is now side > rim-bands > facing tier > order
- Tether.contains: 1 px rim tolerance (a center exactly on the boundary
  counts as inside — float safety on top of the layout margin)
- asteroid placement tetherMargin 96 → 512 (aligned with edgeMargin)
- dev/system-layout.test.mjs (new): level-1 chain, level-2 connectivity,
  edge margin, orbital band, same-seed determinism — 90-system galaxies,
  all green; discovery/jumps/audit tests + PROJECT_NOTES follow the rules
2026-09-10 18:53:30 -06:00
..
asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
…
build-check.mjs
…
builds.test.mjs Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
cdp-eval.mjs
…
cdp-firefox.mjs
…
cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
cdpshot.mjs
…
clickout-test.html
…
clickout-test.mjs
…
comms-click.html
…
comms-click.mjs
…
comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-mine.html Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-mine.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-shot.html
…
comms-shot.mjs
…
comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
compass-far.html
…
compass-far.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
contact.test.mjs
…
container-probe.html
…
container-probe.mjs
…
decode.test.mjs
…
dialog-shot.html
…
dialog-shot.mjs
…
discovery.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
exit-gate-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
exit-gate-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
frames.test.mjs
…
galaxy-labels.test.mjs Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00
galaxy-map.test.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
galaxy.test.mjs Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
gate-comms.html
…
gate-comms.mjs
…
hold-restore.html
…
hold-restore.mjs
…
jump-travel.test.mjs
…
jumpgate.test.mjs
…
jumps.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
landing-click.html
…
landing-click.mjs
…
map-click.html
…
map-click.mjs
…
map-shot.html
…
map-shot.mjs
…
menu-intro-test.html
…
menu-intro-test.mjs
…
mineral-hud.test.mjs
…
mining-test.html
…
mining-test.mjs
…
mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
…
phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
…
popup-shot.html
…
popup-shot.mjs
…
probe-imports.html
…
quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
…
research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
…
research-shot.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
route-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route.test.mjs Add SET DESTINATION route plotting with compass guidance 2026-09-07 20:10:15 -06:00
save-shot.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
save-shot.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
…
scan-test.mjs
…
scan.test.mjs
…
scene-restart-probe.html
…
scene-restart-probe.mjs
…
server.mjs
…
sfx.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ship-behavior.test.mjs
…
shot-firefox.mjs
…
signal-compass-flow.html
…
signal-compass-flow.mjs
…
signal-compass.test.mjs
…
smoke-game.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
star-art.test.mjs Add SYSTEM tab and zoom-bloom star art to the map console 2026-09-07 18:56:48 -06:00
starfield.test.mjs
…
station-frames.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
station-shot.html Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
station-shot.mjs Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
storm.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
surface-flow.mjs
…
surface-hud-shot.html
…
surface-hud-shot.mjs
…
surface-hud.html
…
surface-hud.mjs
…
surface-shot.html
…
surface-shot.mjs
…
surface-skip.html
…
surface-skip.mjs
…
surface-test.html
…
system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
system-effects.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
system-layout.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
test-game.html
…
tether-flow.html
…
tether-flow.mjs
…
tether-newworld.html
…
tether-newworld.mjs
…
tether-rules.audit.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
type-preview.test.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
…
world-names.test.mjs
…
zorder-test.html
…
zorder-test.mjs
…