orbit/js
Brian Fertig 5408616bbf Add engine flare and exhaust trail to ship
- New `js/visuals/EngineFlare.js` drives nozzle glow, ignition burst, and a short fading exhaust plume from the two side-pod engines, driven by the ship's live throttle so braking dims it and Shift+click lights it up full
- Configurable via new `thrustFx` block in `data/ship.json` (enabled flag, core/plume colors)
- Hooked into GameScene lifecycle: created per scene restart, updated from the scene clock, cleaned up on landing sleep and scene destroy so nothing survives frozen mid-glow
- Add dev harnesses for visual verification: `dev/engine-flare-test.mjs` (headless Chromium CDP walk through idle → ignite → burn → coast → settled with screenshots) and `dev/particle-probe.{html,mjs}` to confirm particle velocity follows the emitter's heading
- Add new arid planet art asset
2026-09-13 17:43:14 -06:00
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build
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comms
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config
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dev
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economy Add galaxy-wide planet-class balance via a shared deck deal 2026-09-13 16:23:31 -06:00
entities
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galaxy Add galaxy-wide planet-class balance via a shared deck deal 2026-09-13 16:23:31 -06:00
mining
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quests Add Explore drawer with Bar service and monotonic quest checklist steps 2026-09-13 10:45:57 -06:00
reputation
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research
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save Move the surface shop gate from the deck slot to the Buy/Sell tab 2026-09-13 14:46:59 -06:00
scan
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scenes Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
tether
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ui Move the surface shop gate from the deck slot to the Buy/Sell tab 2026-09-13 14:46:59 -06:00
utils
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vendor
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vignettes Move Special Delivery package handoff to the bar scene's DONE beat 2026-09-13 14:09:16 -06:00
visuals Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
main.js
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