orbit/js/ui
Brian Fertig 78593b1ea2 Add faction gate lock blocking neutral→faction jumps below level 5
- New `factionGateLocked` pure rule in JumpTravel.js: a gate from a neutral system into a faction-controlled one is locked while the player's combat level is below `minLevel`; gates from faction space and neutral→neutral hops are never locked
- Config section `gates.jump.factionLock` (enabled switch, minLevel 5, panel message) in data/gates.json
- Gate comm window shows the lock message in place of the LINK line and grays out REQUEST JUMP; case widens to fit the two-line message
- `jumpThroughGate` adds a flat denial toast on top as defense in depth
- Tests cover the rule's branches (neutral/faction/unknown dest, missing level, enabled switch, custom minLevel) and assert the shipped galaxy has locked gates at level 0 that all open at level 5
2026-09-21 18:56:31 -06:00
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shop Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
ActionBar.js
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BuildWindow.js
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CombatBar.js
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CommsBox.js
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CommsPanel.js Add faction gate lock blocking neutral→faction jumps below level 5 2026-09-21 18:56:31 -06:00
ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js Color route marks by destination kind 2026-09-19 12:38:56 -06:00
ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
LevelUpMarquee.js Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js Fix bounty-hunt tracker so READY repaints when complete flips after all 2026-09-20 20:25:06 -06:00
QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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ShipWindow.js Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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