- Replace the annular-band scatter (minOrbit/maxOrbit/minEdgeGap) with a ring-based placement: objects sit on one or two orbits around the home world, governed by center-to-center `minSpacing` and `maxNeighbor` - Free-space stations (deep-space stations, waypoints) are now layout objects alongside planets; planet-bound settlements stay features of their planet - Handle the N=11 case (9 planets + 2 stations) with an inner 3-ring + outer 8-ring; chain outward defensively for any larger N - Update tests to verify the new spacing invariants, the two-orbit case, and determinism including station positions - Refresh PROJECT_NOTES and the data-file comment to describe the orbit model |
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| .. | ||
| actionbar.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| manifest.json | ||
| menu.json | ||
| naming.json | ||
| planets.json | ||
| research.json | ||
| settlements.json | ||
| ship.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||