orbit/data
Brian Fertig 4595950fb9 Add Pirate Problems quest payoff comms and trigger arming
- Wire GameScene._questRefresh to arm the quest's own `payoffTrigger` on the once-per-quest READY moment, so Trestle's two-beat sign-off (job boards + level-5 hook) plays when 'Pirate Problems' becomes complete + unclaimed.
- Add trestle-q4-4/5 ack comms (data/comms.json) and declare `payoffTrigger: "trestleQ4Payoff"` on the quest (data/quests.json).
- Reorder stationVideos in data/landing.json to put ss-02 before ss-01.
- Extend dev/comms.test.mjs roster count and add payoff pair checks; add new dev/quest-payoff.test.mjs pinning the arming seam; extend dev/quests.test.mjs with payoff wiring checks.
2026-09-19 19:49:30 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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combat.json Disable threat markers in combat HUD config 2026-09-19 18:48:19 -06:00
comms.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json Color route marks by destination kind 2026-09-19 12:38:56 -06:00
goods.json
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landing.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship.json
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shipScreen.json Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
shopui.json
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sidequests.json
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signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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