- Wire GameScene._questRefresh to arm the quest's own `payoffTrigger` on the once-per-quest READY moment, so Trestle's two-beat sign-off (job boards + level-5 hook) plays when 'Pirate Problems' becomes complete + unclaimed. - Add trestle-q4-4/5 ack comms (data/comms.json) and declare `payoffTrigger: "trestleQ4Payoff"` on the quest (data/quests.json). - Reorder stationVideos in data/landing.json to put ss-02 before ss-01. - Extend dev/comms.test.mjs roster count and add payoff pair checks; add new dev/quest-payoff.test.mjs pinning the arming seam; extend dev/quests.test.mjs with payoff wiring checks. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||