orbit/data
Brian Fertig 4334d8cc93 Add tutorial "pointing finger" highlight for starter quest
- New TutorialGuide.js beat table picks which control to pulse based on live comms/research records, so a loaded run resumes the same beat
- ActionBar and ResearchWindow gain setHighlight() with pulsing rims (ACKNOWLEDGE-style sonar rings in the console) that hide under deck standby/locked slots/closed window
- GameScene applies the highlight per frame before surfaces draw, tracks scanPressed one-shot, and reads targets from data/quests.json → tutorial
- Add tutorial section to quests.json plus tests for beat table, ActionBar rim gating, and data consistency (slot ids, console node matches starter research check)
2026-09-13 18:48:06 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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comms.json Add 'Special Delivery' payoff comms chain on surface departure 2026-09-13 15:29:21 -06:00
creditshud.json
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economy.json Move Special Delivery package handoff to the bar scene's DONE beat 2026-09-13 14:09:16 -06:00
factions.json
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galaxy.json
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game.json
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gates.json
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goods.json Move the surface shop gate from the deck slot to the Buy/Sell tab 2026-09-13 14:46:59 -06:00
landing.json Add galaxy-wide planet-class balance via a shared deck deal 2026-09-13 16:23:31 -06:00
manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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quests.json Add tutorial "pointing finger" highlight for starter quest 2026-09-13 18:48:06 -06:00
reputation.json
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research.json Reorder research categories to make System the default first entry 2026-09-13 18:24:59 -06:00
save.json
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scan.json
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settlements.json
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sfx.json
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ship.json Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
shopui.json
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signalCompass.json
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stations.json
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systems.json Add galaxy-wide planet-class balance via a shared deck deal 2026-09-13 16:23:31 -06:00
tether.json
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theme.json
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vignettes.json Move Special Delivery package handoff to the bar scene's DONE beat 2026-09-13 14:09:16 -06:00