orbit/assets
Brian Fertig 4334d8cc93 Add tutorial "pointing finger" highlight for starter quest
- New TutorialGuide.js beat table picks which control to pulse based on live comms/research records, so a loaded run resumes the same beat
- ActionBar and ResearchWindow gain setHighlight() with pulsing rims (ACKNOWLEDGE-style sonar rings in the console) that hide under deck standby/locked slots/closed window
- GameScene applies the highlight per frame before surfaces draw, tracks scanPressed one-shot, and reads targets from data/quests.json → tutorial
- Add tutorial section to quests.json plus tests for beat table, ActionBar rim gating, and data consistency (slot ids, console node matches starter research check)
2026-09-13 18:48:06 -06:00
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fonts
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fx
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images Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
music
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speech Add special-delivery launch comms assets and seam test 2026-09-13 15:29:00 -06:00
videos Add tutorial "pointing finger" highlight for starter quest 2026-09-13 18:48:06 -06:00