- SaveManager.latest() picks the filled slot with the newest savedAt (unparseable timestamps count as oldest; ties break to the higher slot) - MenuScene wires a Continue button above New Game, grayed out while the bank is empty, that stages the restore via prepareLoad and cuts into GameScene without a confirmation beat - Shift menu layout down to make room and park the Reroll button fully outside the seed field so its edge no longer bites the field - Cover latest() behavior in dev/saves.test.mjs and update README and PROJECT_NOTES to reflect the finished save/load feature |
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|---|---|---|
| .. | ||
| config | ||
| entities | ||
| galaxy | ||
| mining | ||
| reputation | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||