- SaveManager.latest() picks the filled slot with the newest savedAt (unparseable timestamps count as oldest; ties break to the higher slot) - MenuScene wires a Continue button above New Game, grayed out while the bank is empty, that stages the restore via prepareLoad and cuts into GameScene without a confirmation beat - Shift menu layout down to make room and park the Reroll button fully outside the seed field so its edge no longer bites the field - Cover latest() behavior in dev/saves.test.mjs and update README and PROJECT_NOTES to reflect the finished save/load feature |
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|---|---|---|
| .. | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| landing.json | ||
| manifest.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||