The overlay was drawing the sweep image and glitch burst bars at negative-x offsets (e.g. `-w/2`) as if in a centered coordinate system, but Phaser graphics/images live in scene space starting at 0. This shifted the sweep left by half the viewport and clipped the glitch bars off-screen. Anchor them to `0` / `w/2` so they align with the visible area. |
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| .. | ||
| config | ||
| entities | ||
| galaxy | ||
| scenes | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||