- Play thunder claps on habitable storm strikes, solar-flare SFX on red dwarf flare onset, and solar-buzz on binary light-trade midpoint crossings, all via the shared Sfx voice (new playSfxOneOfOn helper) - Add per-context music volume overrides (music.volumes) so each context can deviate from the global mix; menu ships at full volume - Expand surface music frames to cover rocky and ice worlds (frames 6-11) - Teardown per-system effect layers on scene restart (jump) so a previous system's storm doesn't keep striking and playing thunder in the new one - Update planets.png sheet, add gasgiant-03/rocky-01/rocky-02 tracks, and register the new SFX assets in GameScene preload |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||