orbit/js/ui
Brian Fertig 36e36fb2d1 Fix MineralHud capacity restore snapping the fill back to stale fraction
- Void in-flight count-up tween when max changes so a late landing can't redraw against the old cap (250/250 → full after cap grew to 500)
- Add regression test for mid-count-up capacity restore voiding the stale tween
- Archive completed ship-screen goal and add ship.mp4 asset
2026-09-19 09:53:46 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Fix Job Board text display and wrapping 2026-09-18 12:26:03 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js Fix MineralHud capacity restore snapping the fill back to stale fraction 2026-09-19 09:53:46 -06:00
MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
ResearchWindow.js
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SavePanel.js Restore in-place on confirmed load instead of cutting to the menu 2026-09-18 12:13:34 -06:00
ShimmerCue.js
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ShipWindow.js Add Ship Screen console with status and cargo tabs 2026-09-19 09:28:09 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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