orbit/js
Brian Fertig 34613b254e Add real Game Over flow to end the run on hull death
- Raise a new GameOverOverlay (scrim, semi-transparent "GAME OVER" headline, Return to Main Menu / Continue) when the player's hull breaks in combat
- Add _playerWentDown beat that freezes the world and owns the screen, gating input and the update loop while active
- Route the death decision through a skill seam (_playerDeathRespawns / _syncDeathFlowRespawn) so a future respawnOnDeath skill can override; default ends the run
- Wire Continue to resume the newest save (SaveManager.latest -> prepareLoad) then scene.restart, mirroring the menu's Continue
- Update combat.json playerShip comment to reflect the real death flow replacing the placeholder respawn in the main game
- Add toxic-takeoff-01.mp4 asset
2026-09-27 18:44:19 -06:00
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build
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combat Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests Make patrol waypoints sequential like bounty hunt legs 2026-09-27 17:15:38 -06:00
reputation
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research
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save Add a soft save record so Continue resumes the last launch 2026-09-27 17:24:50 -06:00
scan
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scenes Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
ship
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skills Add Wraith skills: Boleadoras snare and Blink decoy escape 2026-09-27 15:44:13 -06:00
tether
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ui Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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