orbit/assets
Brian Fertig 34613b254e Add real Game Over flow to end the run on hull death
- Raise a new GameOverOverlay (scrim, semi-transparent "GAME OVER" headline, Return to Main Menu / Continue) when the player's hull breaks in combat
- Add _playerWentDown beat that freezes the world and owns the screen, gating input and the update loop while active
- Route the death decision through a skill seam (_playerDeathRespawns / _syncDeathFlowRespawn) so a future respawnOnDeath skill can override; default ends the run
- Wire Continue to resume the newest save (SaveManager.latest -> prepareLoad) then scene.restart, mirroring the menu's Continue
- Update combat.json playerShip comment to reflect the real death flow replacing the placeholder respawn in the main game
- Add toxic-takeoff-01.mp4 asset
2026-09-27 18:44:19 -06:00
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videos Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
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