orbit/dev
Brian Fertig 2d1265d592 Add SFX, dossier toggle/auto-fold, and tether HUD repositioning
- Add sound effects (construct, deconstruct, discovery) with config in data/sfx.json; play on dossier arrival/fold and new-object discovery; silently no-op when disabled or asset missing
- Rework the system dossier into a full lifecycle: open-by-default on arrival, one-shot auto-fold at 10 s, click-to-toggle (name + caret), reverse deconstruction order, state caret that swings with the open/closed state
- Add ScrambleDecode `reverse` mode so lines can deconstruct (value → static → '') for the fold animation
- Reposition the tether readout to bottom-right above the deck's MENU button, right-aligned and bottom-anchored; fall back to left column when the deck is disabled
- Expand decode and system-hud tests to cover reverse decode, the full dossier lifecycle (toggle, auto-fold cancellation, mid-animation guard), tether HUD layout, and SFX wiring
2026-09-04 10:25:37 -06:00
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asteroids.test.mjs Fix asteroid rock overlap and add distinct compass color for clusters 2026-09-04 08:45:28 -06:00
cdp-eval.mjs
cdpshot.mjs Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
decode.test.mjs Add SFX, dossier toggle/auto-fold, and tether HUD repositioning 2026-09-04 10:25:37 -06:00
discovery.test.mjs Rework solar system layout to orbit rings with minSpacing/maxNeighbor ru 2026-09-03 23:01:47 -06:00
galaxy.test.mjs Give the home world a real name from the bank, and show object names on the compass 2026-09-03 22:41:06 -06:00
planet.test.mjs
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
starfield.test.mjs
system-hud.test.mjs Add SFX, dossier toggle/auto-fold, and tether HUD repositioning 2026-09-04 10:25:37 -06:00
test-game.html
tether.test.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00