orbit/dev
Brian Fertig 2cbd8e8962 Add compass autopilot: clicking a name tag sends the ship to that world
- DiscoveryCompass name tags are now interactive buttons with hover/press feedback; firing onSelect hands the target id to the scene, which retargets the ship via GameScene.autopilotTo (aim at the keep-out rim on the approach side).
- Compass layout reserves the command-deck strip (reserveBottom) so chips/arrows are never buried under the deck.
- Click-to-fly now ignores clicks that land on a compass chip (DiscoveryCompass.contains), keeping autopilot and fly-here from colliding.
- Tests cover the chip hit test, onSelect seam, and reserveBottom clamping; docs updated to describe the new autopilot behavior.
2026-09-03 20:59:43 -06:00
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cdp-eval.mjs Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
cdpshot.mjs Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
discovery.test.mjs Add compass autopilot: clicking a name tag sends the ship to that world 2026-09-03 20:59:43 -06:00
galaxy.test.mjs
planet.test.mjs Add seed-deterministic planet frame pools 2026-09-03 15:10:24 -06:00
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs
smoke-game.mjs Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
starfield.test.mjs
test-game.html