- Pin DOWNLOAD ALL button's right edge to the panel inner boundary using its actual rendered width instead of a fixed 210px assumption that let the label spill past the window - Drive title/subtitle decode animations through both 'opening' and 'shown' states so the scramble completes rather than freezing mid-glyph when the crack-open settles - Set `card.locked` (no underscore) to match what SlotCard.press() actually gates on, preventing stale `_locked` writes from leaving cards inert - Add a real pointer-press helper in the dev test that maps canvas coords through the FIT-mode zoom and dispatches mouseover/down/up to exercise the full click pipeline end-to-end |
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| .. | ||
| asteroids.test.mjs | ||
| cdp-eval.mjs | ||
| cdp-firefox.mjs | ||
| cdpshot.mjs | ||
| clickout-test.html | ||
| clickout-test.mjs | ||
| decode.test.mjs | ||
| discovery.test.mjs | ||
| galaxy.test.mjs | ||
| planet.test.mjs | ||
| research-builds.test.mjs | ||
| saves-ui-test.html | ||
| saves-ui-test.mjs | ||
| saves.test.mjs | ||
| ship-behavior.test.mjs | ||
| smoke-game.mjs | ||
| starfield.test.mjs | ||
| system-hud.test.mjs | ||
| test-game.html | ||
| tether.test.mjs | ||
| wdshot.mjs | ||
| zorder-test.html | ||
| zorder-test.mjs | ||