orbit/data
Brian Fertig 28fdfdb741 Simplify pirate ambush spawn to off-screen around player
- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and
  the startWaves opts.origin seam; wave ships now materialize off-screen
  around the player from a random direction, matching the ?combat pack.
- Update combat.json, comms.json, quests.json comments to reflect the new
  spawn behavior (off-screen around player, streaming in on chase AI).
2026-09-16 20:35:03 -06:00
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research Change cargo bay builds to cost credits + minerals 2026-09-14 19:27:55 -06:00
actionbar.json
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asteroids.json
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builds.json Change cargo bay builds to cost credits + minerals 2026-09-14 19:27:55 -06:00
combat.json Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
comms.json Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
creditshud.json
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economy.json Halve trade margins: distance bands -> x0.75/x1.15/x1.85/x2.75/x3.75 2026-09-15 11:38:57 -06:00
factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json Add combat sandbox: standalone arena to tune combat before it ships 2026-09-15 20:54:33 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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quests.json Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shopui.json
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signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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