- Introduce `music.combat` playlist (same shuffled contract as `game`) with its own per-context volume override (`volumes.combat`). - Add `GameScene.setCombatMusic(active)` wired to the `_setCombatBar` seam: combat live stops the deep-space shuffle and starts the combat one; combat over swaps back unless the scene is asleep on a world's surface. - Track sleep/wake with `_asleep` so the wake handler resumes the correct context (combat if still active, otherwise deep-space). - Generalize `startMusicShuffleOn` to take a `context` parameter for independent volume resolution. - Update preload to queue combat tracks under their derived keys and extend tests for combat shuffle, context swap, re-fire, asleep behavior, and data contract. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||