orbit/dev
Brian Fertig 23fcbe7176 Replace procedural ship sprite with spritesheet art and facing offset
- Load `assets/images/ships-player.png` as a Phaser spritesheet via
  `data/ship.json` (`texture`, `frameWidth`, `frameHeight`, `frame`)
- Add `artFacing` config; Ship applies a constant `artOffset` so heading
  math is unchanged while the frame art (facing north) renders correctly
- Scale sprite as `(size * scale) / frameWidth` to preserve the 46 px world
  hull size and collision radius regardless of frame dimensions
- Fall back to the built-in procedural dart when the sheet is missing or
  fails to load, with a console warning in GameScene.create()
- Update ship-behavior tests to account for `artOffset` in heading checks
- Add source art (`ships-player.psd`, landed-ship reference) and a demo
  video; document the new pattern in README and PROJECT_NOTES
2026-09-03 21:40:33 -06:00
..
cdp-eval.mjs Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
cdpshot.mjs Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
discovery.test.mjs Add compass autopilot: clicking a name tag sends the ship to that world 2026-09-03 20:59:43 -06:00
galaxy.test.mjs
planet.test.mjs
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
starfield.test.mjs
test-game.html