orbit/js
Brian Fertig 20d8fcb0ef Rework gate-access lock copy to name the target system
- Gate locks (bounty + escort) now show "ACCESS TO {system}" instead of a generic level plate, so the player sees which system they need access to first.
- Add `gateLockSystemName`, `postingGateLocked`, and `gateLockCopy` helpers in SideQuests.js with badge/sub/deny forms; fall back to level-gate copy when no system is named.
- Stamp `gateLocked` on postings so JobBoardWindow, GameScene, and SurfaceScene can branch between gate words and the existing level-gate words.
- Update bounty/escort tests to assert the gate lock names the target system (and only that system) plus the opening level.
2026-09-30 15:23:53 -06:00
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build
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combat Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
reputation Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
research
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save Persist combat vitals in save data and restore damage on load 2026-09-28 19:06:11 -06:00
scan
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scenes Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
ship
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skills
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tether
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ui Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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