orbit/data
Brian Fertig 20d8fcb0ef Rework gate-access lock copy to name the target system
- Gate locks (bounty + escort) now show "ACCESS TO {system}" instead of a generic level plate, so the player sees which system they need access to first.
- Add `gateLockSystemName`, `postingGateLocked`, and `gateLockCopy` helpers in SideQuests.js with badge/sub/deny forms; fall back to level-gate copy when no system is named.
- Stamp `gateLocked` on postings so JobBoardWindow, GameScene, and SurfaceScene can branch between gate words and the existing level-gate words.
- Update bounty/escort tests to assert the gate lock names the target system (and only that system) plus the opening level.
2026-09-30 15:23:53 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json
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combat.json Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json
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shopui.json
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sidequests.json Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
signalCompass.json
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skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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