orbit/js
Brian Fertig 1d0622a3d5 Integrate combat into the main game with auto-fire and a combat bar
- Add CombatSystem: owns the hostile pack, tracers, player armor/energy,
  auto-fire (nearest-in-range), swept-hit collisions, rams, respawn — all
  driven by data/combat.json `game.*` / `energy` sections
- Add CombatBar (Diablo 4 style): vertical shields + hull gauges on the
  left, energy gauge on the right, eight skill seats (keys 1–8) in the
  middle; shown in place of the action deck while combat is live
- `?combat` now boots the normal game with the pack spawning when the
  player starts (mouse steers, cannon auto-fires); the standalone WASD
  range remains at `/combat` / `combat.html`
- GameScene wires the system into its update loop, solid constraints, and
  click-through gate; exposes `window.__ORBIT_COMBAT__` for DevTools
- Extend combat tests to cover CombatSystem lifecycle (spawn, auto-fire,
  hits, rams, armor, respawn, cast stub, destroy)
2026-09-15 22:03:07 -06:00
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build
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combat Integrate combat into the main game with auto-fire and a combat bar 2026-09-15 22:03:07 -06:00
comms
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config
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dev
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economy Implement economy model v2: one world, one good with daily batch stock 2026-09-14 18:22:21 -06:00
entities Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
galaxy Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
mining
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quests Add tutorial "pointing finger" highlight for starter quest 2026-09-13 18:48:06 -06:00
reputation
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research Add Cargo research category with quest and build-completion gates 2026-09-14 19:13:56 -06:00
save Implement economy model v2: one world, one good with daily batch stock 2026-09-14 18:22:21 -06:00
scan
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scenes Integrate combat into the main game with auto-fire and a combat bar 2026-09-15 22:03:07 -06:00
tether
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ui Integrate combat into the main game with auto-fire and a combat bar 2026-09-15 22:03:07 -06:00
utils Add combat sandbox: standalone arena to tune combat before it ships 2026-09-15 20:54:33 -06:00
vendor
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vignettes
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visuals Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
main.js Integrate combat into the main game with auto-fire and a combat bar 2026-09-15 22:03:07 -06:00