orbit/js
Brian Fertig 1c5767b095 Add deep-space station variants with spritesheet art and landing support
- Introduce StationFrames.js galaxy-wide pass that spreads spacestations.png
  variant frames across the galaxy, avoiding collisions among neighbor stars
- Stamp settlement.stationFrame in SystemGenerator so content carries the
  assigned variant (lazy === eager)
- Render deep-space stations from the spritesheet when available; keep
  procedural fallback for waypoints and missing textures
- Extend comms target with isStation/frame and allow REQUEST LANDING on
  deep-space stations, passing station flag into SurfaceScene
- Add landing.stationVideos entries and music.stationFrames slots keyed by
  variant frame; surface/shop clips degrade gracefully until authored
- Add dev tooling: station-shot page/runner for world/panel/land/deck states
  and a Node test asserting variant spread beats naive random assignment
2026-09-07 22:23:12 -06:00
..
build
config
dev
entities Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
galaxy Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
mining
reputation
research Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
save Add SET DESTINATION route plotting with compass guidance 2026-09-07 20:10:15 -06:00
scan
scenes Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
tether
ui Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
utils Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
vendor
visuals
main.js