- Bullets and seekers now carry their shooter's factionId so a faction's fire drops rival-faction craft but never its own wing (classic pack bolts/seekers are unaffected) - NPC kills via crossfire are silent: no kill count, XP, defeat comm, or screen shake — the war is the world's, not the player's ledger - Survivors of a neutral-to-player side peel off once their rivals are spent, clearing the sky for the director's cadence - Bump faction cooldown to 40–60 s and update data/encounters tests |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||