79 lines
2.9 KiB
JavaScript
79 lines
2.9 KiB
JavaScript
import Phaser from './vendor/phaser.js';
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import { config } from './config/Config.js';
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import { ConfigLoader } from './config/ConfigLoader.js';
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import { createGameConfig } from './config/GameConfig.js';
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import { MenuScene } from './scenes/MenuScene.js';
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import { GameScene } from './scenes/GameScene.js';
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import { SurfaceScene } from './scenes/SurfaceScene.js';
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import { installBuildDiag } from './dev/BuildDiag.js';
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import { installNavDiag } from './dev/NavDiag.js';
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import { awaitFonts } from './utils/Fonts.js';
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import { bootCombat } from './combat/main.js';
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/**
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* Orbit — entry point.
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*
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* 1. Load config JSON (data/manifest.json → data/*.json)
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* 2. Initialize the global config singleton
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* 3. Build the Phaser game config and attach the scenes
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* 4. Boot
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*/
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async function boot() {
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const data = await ConfigLoader.load();
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config.init(data);
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console.info('orbit — config loaded', Object.keys(data).join(', '));
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// Read-only console diagnostics (orbitDiag / orbitDiagBrief). See
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// js/dev/BuildDiag.js — it also self-logs a one-line report whenever
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// the Build console opens.
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installBuildDiag();
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// The SYSTEM category's NAV chart (orbitNav / orbitNavBrief). See
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// js/dev/NavDiag.js — which NAV points of the current system are still
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// undiscovered, i.e. why the jumpgate tech may still be locked.
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installNavDiag();
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await awaitFonts();
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console.info('orbit — fonts ready (or timed out)');
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const gameConfig = createGameConfig();
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gameConfig.scene = [MenuScene, GameScene, SurfaceScene];
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const game = new Phaser.Game(gameConfig);
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// Handy for console debugging.
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window.game = game;
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window.config = config;
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console.info(
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`%c${config.get('game.name', 'Orbit')} %c${config.get('game.version', '')}`,
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'font-weight:bold;font-size:14px',
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'color:#8fa0c9',
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);
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}
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// ---------------------------------------------------------------------
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// Boot — the game, or the COMBAT SANDBOX (data/combat.json + js/combat/):
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// a standalone training range, reachable without touching the main game:
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// /combat (dev server alias → combat.html, dev/server.mjs)
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// index.html?combat (this file — ?combat=1 works too)
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// The sandbox boots ONLY CombatScene. Tune the feel in data/combat.json;
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// port the survivors into the real game when combat ships.
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function showBootError(err) {
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console.error(err);
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const pre = document.createElement('pre');
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pre.style.cssText =
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'color:#ff9b9b;font:14px/1.6 monospace;padding:2rem;white-space:pre-wrap;margin:0';
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pre.textContent = `Failed to start Orbit:\n${(err && (err.stack || err.message)) || err}`;
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document.body.appendChild(pre);
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}
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const loc = typeof location !== 'undefined' ? location : null;
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const wantsCombat = loc && (
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/[?&]combat(\b|=)/.test(loc.search) || /\/combat\/?$/.test(loc.pathname)
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);
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if (wantsCombat) bootCombat().catch(showBootError);
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else boot().catch(showBootError);
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