orbit/js/ui
Brian Fertig 138096cd2b Add Cargo research category with quest and build-completion gates
- Introduce data/research/cargo.json: a 3-node chain (8 → 12 → 16 bays) where each node is a blueprint that unlocks the matching ship-hold build
- Add `build` gate field to ResearchModel.js (attachBuildGates) so a node can require a named build to be completed before it becomes researchable, composing with the existing quest gate
- Wire both gates in GameScene and ResearchWindow so node availability, lock notes, and the RESEARCH button reflect quest + build state
- Gate cargo_bay_8 on the special_delivery quest; cargo_bay_12/16 on Improved/Advanced Mining Storage builds
- Update builds.json to require the corresponding research nodes for cargo-bay-8/-12/-16
- Add comprehensive tests covering the cargo tree structure, pure DAG availability, live gate composition, and build-side lock-step
2026-09-14 19:13:56 -06:00
..
shop Rework BUY-list rows: title line carries name · inventory · price · step 2026-09-14 18:56:27 -06:00
ActionBar.js Add READY-RESEARCH attention cue on deck slot and console tabs 2026-09-13 19:48:53 -06:00
BuildWindow.js
…
CommsBox.js
…
CommsPanel.js
…
ConfirmOverlay.js
…
CreditsHud.js
…
CyberShape.js
…
DiscoveryCompass.js Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
ExploreBar.js
…
GalaxyView.js
…
GlitchText.js
…
MapWindow.js
…
MenuButton.js
…
MenuSubBar.js
…
MineralHud.js
…
MiningPopup.js
…
PerimeterShimmer.js
…
QuestTrackerHud.js
…
QuestWindow.js
…
ResearchWindow.js Add Cargo research category with quest and build-completion gates 2026-09-14 19:13:56 -06:00
SavePanel.js
…
ShimmerCue.js Add READY-RESEARCH attention cue on deck slot and console tabs 2026-09-13 19:48:53 -06:00
SignalCompass.js
…
SlotCard.js
…
Toast.js
…
VignetteWindow.js Add planet vignette dialogue system with bar meeting scene 2026-09-13 13:13:51 -06:00