orbit/dev
Brian Fertig 125b1657ed Add nebula atmosphere and per-system visual effects
- Nebula gas layer: soft coloured cloud sprites at depth 3, tinted with a
  per-system palette color assigned deterministically at galaxy generation
  (SystemGenerator stamps content.atmosphere.color). Only nebula-type
  systems render it; all other types are untouched.
- Ripple effect: a full-screen WebGL composite on the world camera that
  displaces the starfield and world objects while the HUD stays crisp via
  a new UI/world camera split (UiCameras.js). Data-driven per archetype in
  data/systems.json (nebula = ripple, all others = none). Canvas fallback
  degrades to no effect.
- Demo mode: ?fx=<type> URL param retargets the run to the richest system
  of that archetype, fully charted with all gates active, for judging the
  effect in isolation.
- New ice and lava planet art (slots 9–14 in planets.png) replacing the
  placeholder terran/rocky/gas reuse.
- Node test suites for the nebula palette/determinism/cloud texture and
  the ripple math/data contract/shader/facade (50+ checks, bare Node).
2026-09-08 17:41:35 -06:00
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asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
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build-check.mjs
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builds.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdp-shot.mjs
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cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-shot.html
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comms-shot.mjs
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compass-far.html
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compass-far.mjs
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contact.test.mjs
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container-probe.html
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container-probe.mjs
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decode.test.mjs
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dialog-shot.html
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dialog-shot.mjs
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discovery.test.mjs
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exit-gate-shot.html
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exit-gate-shot.mjs
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frames.test.mjs
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galaxy-labels.test.mjs
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galaxy-map.test.mjs
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galaxy.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
gate-comms.html
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gate-comms.mjs
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hold-restore.html
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hold-restore.mjs
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jump-travel.test.mjs
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jumpgate.test.mjs
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jumps.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
landing-click.html
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landing-click.mjs
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map-click.html
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map-click.mjs
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map-shot.html
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map-shot.mjs
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menu-intro-test.html
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menu-intro-test.mjs
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mineral-hud.test.mjs
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mining-test.html
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mining-test.mjs
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mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs
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nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
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phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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probe-imports.html
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quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
reputation.test.mjs
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research-builds.test.mjs Remove reserved action bar slots; all six now carry actions 2026-09-08 09:58:32 -06:00
research-shot.html
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research-shot.mjs
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route-shot.html
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route-shot.mjs
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route.test.mjs
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saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
scan-test.html
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scan-test.mjs
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scan.test.mjs
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scene-restart-probe.html
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scene-restart-probe.mjs
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server.mjs
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sfx.test.mjs
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ship-behavior.test.mjs
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shot-firefox.mjs
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signal-compass-flow.html
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signal-compass-flow.mjs
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signal-compass.test.mjs
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smoke-game.mjs
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star-art.test.mjs
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starfield.test.mjs
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station-frames.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
station-shot.html
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station-shot.mjs
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surface-flow.mjs
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surface-hud-shot.html
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surface-hud-shot.mjs
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surface-hud.html
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surface-hud.mjs
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surface-shot.html
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surface-shot.mjs
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surface-skip.html
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surface-skip.mjs
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surface-test.html
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system-category.test.mjs
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system-chart.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
system-effects.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
test-game.html
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tether-flow.html
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tether-flow.mjs
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tether-newworld.html
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tether-newworld.mjs
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tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
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world-names.test.mjs
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zorder-test.html
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zorder-test.mjs
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