- Waves.js: pure wave runner (rolling/fixed) + CombatSystem.startWaves for quest-step combat; named scripts (probe/skirmish/raid) ship in combat.json, driven from the console until the quest hook lands - EnemyTypes.js: named hostiles (raider/bomber) deep-merged onto the base craft, with per-type textures preloaded via enemySheetList() - Hostiles now materialize off-screen (camera edge + game.spawnLead) and fly in on their chase AI instead of popping into view mid-fight - Wave ships are run-owned: no self-respawn, kills feed rolling replacements, and the combat bar stays up through the lead and gaps |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shopui.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||