orbit/js
Brian Fertig b33aecade2 Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa
- The Trestle intro comm now fires on the first discovered world (the
  starter quest's own witness, `discoveredWorldCount`) instead of the
  first planet in a foreign system, so the comm and the quest can never
  drift; delayMs drops to 0 so it lands at the moment of discovery.
- The scene's `busy()` contract is now comm-type-aware: audio-only comms
  (voice, no box, no pause) ride over in-progress actions like mining or
  a scan sweep, while ack/visual comms still wait; modal windows and a
  jump in flight block every type.
- Add the `comms-mine` dev harness that walks the type-aware busy
  contract (free scene → real mining → audio comm mid-mining → jump) and
  update the trestle dev scripts/tests to the new trigger and witness.
- Arm the pair on scene-create for loaded saves that already hold
  discovered worlds, and widen the cdp-shot ready dump.
- Add ice-shop art/video assets.
2026-09-09 13:00:25 -06:00
..
build
comms Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
config
dev
entities
galaxy Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
mining Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
quests
reputation
research Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
save Added Comms Feature 2026-09-09 10:10:38 -06:00
scan
scenes Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
tether
ui Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
utils
vendor
visuals Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
main.js