- The Trestle intro comm now fires on the first discovered world (the starter quest's own witness, `discoveredWorldCount`) instead of the first planet in a foreign system, so the comm and the quest can never drift; delayMs drops to 0 so it lands at the moment of discovery. - The scene's `busy()` contract is now comm-type-aware: audio-only comms (voice, no box, no pause) ride over in-progress actions like mining or a scan sweep, while ack/visual comms still wait; modal windows and a jump in flight block every type. - Add the `comms-mine` dev harness that walks the type-aware busy contract (free scene → real mining → audio comm mid-mining → jump) and update the trestle dev scripts/tests to the new trigger and witness. - Arm the pair on scene-create for loaded saves that already hold discovered worlds, and widen the cdp-shot ready dump. - Add ice-shop art/video assets. |
||
|---|---|---|
| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||