orbit/dev
Brian Fertig b33aecade2 Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa
- The Trestle intro comm now fires on the first discovered world (the
  starter quest's own witness, `discoveredWorldCount`) instead of the
  first planet in a foreign system, so the comm and the quest can never
  drift; delayMs drops to 0 so it lands at the moment of discovery.
- The scene's `busy()` contract is now comm-type-aware: audio-only comms
  (voice, no box, no pause) ride over in-progress actions like mining or
  a scan sweep, while ack/visual comms still wait; modal windows and a
  jump in flight block every type.
- Add the `comms-mine` dev harness that walks the type-aware busy
  contract (free scene → real mining → audio comm mid-mining → jump) and
  update the trestle dev scripts/tests to the new trigger and witness.
- Arm the pair on scene-create for loaded saves that already hold
  discovered worlds, and widen the cdp-shot ready dump.
- Add ice-shop art/video assets.
2026-09-09 13:00:25 -06:00
..
asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
build-check.mjs
builds.test.mjs
cdp-eval.mjs
cdp-firefox.mjs
cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
cdpshot.mjs
clickout-test.html
clickout-test.mjs
comms-click.html
comms-click.mjs
comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-mine.html Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-mine.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-shot.html
comms-shot.mjs
comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
compass-far.html
compass-far.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
contact.test.mjs
container-probe.html
container-probe.mjs
decode.test.mjs
dialog-shot.html
dialog-shot.mjs
discovery.test.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
exit-gate-shot.html
exit-gate-shot.mjs
frames.test.mjs
galaxy-labels.test.mjs
galaxy-map.test.mjs
galaxy.test.mjs Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
gate-comms.html
gate-comms.mjs
hold-restore.html
hold-restore.mjs
jump-travel.test.mjs
jumpgate.test.mjs
jumps.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
landing-click.html
landing-click.mjs
map-click.html
map-click.mjs
map-shot.html
map-shot.mjs
menu-intro-test.html
menu-intro-test.mjs
mineral-hud.test.mjs
mining-test.html
mining-test.mjs
mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs
nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
popup-shot.html
popup-shot.mjs
probe-imports.html
quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
research-shot.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
route-shot.html
route-shot.mjs
route.test.mjs
saves-ui-test.html
saves-ui-test.mjs
saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
scan-test.mjs
scan.test.mjs
scene-restart-probe.html
scene-restart-probe.mjs
server.mjs
sfx.test.mjs
ship-behavior.test.mjs
shot-firefox.mjs
signal-compass-flow.html
signal-compass-flow.mjs
signal-compass.test.mjs
smoke-game.mjs
star-art.test.mjs
starfield.test.mjs
station-frames.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
station-shot.html
station-shot.mjs
surface-flow.mjs
surface-hud-shot.html
surface-hud-shot.mjs
surface-hud.html
surface-hud.mjs
surface-shot.html
surface-shot.mjs
surface-skip.html
surface-skip.mjs
surface-test.html
system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
system-effects.test.mjs Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
test-game.html
tether-flow.html
tether-flow.mjs
tether-newworld.html
tether-newworld.mjs
tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
world-names.test.mjs
zorder-test.html
zorder-test.mjs