orbit/data
Brian Fertig 0bd93369a5 Use dedicated combat SFX voices for cannon, hit, and enemy laser
- Split the shared `fire` event into `cannon_fire`, `cannon_hit`, and `fire` so each weapon gets its own distinct voice
- Add three new sound assets (combat-mass-cannon, combat-mass-cannon-hit, combat-laser) to data/sfx.json and load them in GameScene
- Remove the 0.45 volume multiplier on enemy fire; the laser now plays at full volume since it has its own voice
- Update CombatSfx event map, both combat contexts (CombatScene, CombatSystem), dev tests, and README to reflect the ten-event SFX set
2026-09-19 19:07:50 -06:00
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research
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actionbar.json Add Job Board console UI and surface scene integration 2026-09-17 19:47:02 -06:00
asteroids.json
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builds.json
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combat.json Disable threat markers in combat HUD config 2026-09-19 18:48:19 -06:00
comms.json
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creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json Color route marks by destination kind 2026-09-19 12:38:56 -06:00
goods.json
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landing.json Add arid shop assets and fix landing data references 2026-09-19 13:29:05 -06:00
manifest.json Add Ship Screen console with status and cargo tabs 2026-09-19 09:28:09 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json Halve XP curve base from 100 to 50 for faster early leveling 2026-09-19 12:07:18 -06:00
quests.json Set Special Delivery destination from bar conversation 2026-09-18 12:58:40 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship.json
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shipScreen.json Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
shopui.json
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sidequests.json Add hostile contact encounters to patrol side quests 2026-09-18 11:12:42 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json Set Special Delivery destination from bar conversation 2026-09-18 12:58:40 -06:00