orbit/data
Brian Fertig 0b92cb7b98 Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity
- Galaxy shrunk to 200 systems (data/galaxy.json) — always fully known,
  generation ~15 ms; roster/content two-level design unchanged.
- Object composition replaces planetCount (data/systems.json → objectCount):
  10% barren (jump-gate-only), else 2/3/4/5 objects (planets + free-space
  stations) at 15/30/30/15. One unified roll (rollSystemComposition) shared
  by the content generator and the frame pass.
- Barren systems: no planets, no stations, no asteroid clusters; their
  single gate sits on the star→destination ray at barrenDistance (8192 px).
  Strong connectivity keeps them reachable.
- Jump gates are DORMANT by default: every gate record carries
  active:false, the entity renders dim with a still field. Activation is
  the seam for the tether mechanic (an activated gate anchors a level-1
  tether). data/gates.json gains barrenDistance.
- Frame diversity (js/galaxy/PlanetFrames.js): one galaxy-wide pass spreads
  (class, frame) across the galaxy — fixed spatial order, least-used face
  among already-assigned nearest stars, seeded tie-breaks. Stamps
  planet.frame + content.homeFrame, read by GameScene.
- Tests: dev/frames.test.mjs added; jumps/galaxy/discovery/jumpgate/asteroids
  suites updated to the new rules (composition buckets, barren gates,
  active flags, frame determinism/spread, 5-object max, index clamps).
- Docs (README, PROJECT_NOTES) and stale 40k references updated.
2026-09-06 13:06:29 -06:00
..
research Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
actionbar.json Add shop clip toggle to surface deck 2026-09-05 15:50:09 -06:00
asteroids.json
builds.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
galaxy.json Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
game.json
gates.json Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
landing.json Add jump gate network and in-system gate placement 2026-09-06 11:56:26 -06:00
manifest.json Add jump gate network and in-system gate placement 2026-09-06 11:56:26 -06:00
menu.json
mineralhud.json
music.json
naming.json Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
planets.json Add jump gate network and in-system gate placement 2026-09-06 11:56:26 -06:00
reputation.json
research.json Wire research→build unlocks and add first tether-l2 build entry 2026-09-05 15:15:08 -06:00
save.json
scan.json
settlements.json Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
sfx.json
ship.json
signalCompass.json
stations.json
systems.json Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
tether.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
theme.json