orbit/js
Brian Fertig 09dfd00dd3 Make every planet settled and simplify system planet counts to a global
- Planet count is now a single global rule (20% barren, else 2–4 planets)
  instead of per-type spreads; the starting system always holds a gas giant
  plus a rocky world beside the home world.
- Every planet hosts one settlement by class (habitable rocky → colony, other
  rocky/ice/lava → mining station, gas → cloud base); free-space stations and
  beacons still roll per archetype with the core→rim gradient.
- Old probabilistic planet-settlement path kept behind allPlanetsSettled flag.
- Layout max drops to 6 objects (4 planets + 2 stations); the 11-object
  two-orbit case remains as a defensive fallback.
- Update tests, docs, and add rocky-land video asset.
2026-09-05 20:31:24 -06:00
..
build Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
config
dev Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
entities
galaxy Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
mining Replace tether HUD with live mineral hold readout bar 2026-09-05 12:12:18 -06:00
reputation
research Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
save Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
scan
scenes Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
tether Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
ui Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
utils Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
vendor
visuals
main.js Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00