orbit/dev
Brian Fertig 09dfd00dd3 Make every planet settled and simplify system planet counts to a global
- Planet count is now a single global rule (20% barren, else 2–4 planets)
  instead of per-type spreads; the starting system always holds a gas giant
  plus a rocky world beside the home world.
- Every planet hosts one settlement by class (habitable rocky → colony, other
  rocky/ice/lava → mining station, gas → cloud base); free-space stations and
  beacons still roll per archetype with the core→rim gradient.
- Old probabilistic planet-settlement path kept behind allPlanetsSettled flag.
- Layout max drops to 6 objects (4 planets + 2 stations); the 11-object
  two-orbit case remains as a defensive fallback.
- Update tests, docs, and add rocky-land video asset.
2026-09-05 20:31:24 -06:00
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asteroids.test.mjs Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
build-check.html Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
build-check.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
builds.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
cdp-eval.mjs
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cdp-firefox.mjs
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cdp-shot.mjs Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-shot.html
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comms-shot.mjs
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decode.test.mjs
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discovery.test.mjs Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
galaxy.test.mjs Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
landing-click.html
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landing-click.mjs
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mineral-hud.test.mjs
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mining-test.html
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mining-test.mjs
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mining.test.mjs
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music.test.mjs
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phaser-loader.mjs
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phaser-stub.mjs
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planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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reputation.test.mjs
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research-builds.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
research-shot.html Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
research-shot.mjs Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
scan-test.html
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scan-test.mjs
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scan.test.mjs
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server.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
sfx.test.mjs
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ship-behavior.test.mjs
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shot-firefox.mjs
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signal-compass-flow.html
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signal-compass-flow.mjs
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signal-compass.test.mjs
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smoke-game.mjs
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starfield.test.mjs
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surface-flow.mjs
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surface-hud-shot.html
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surface-hud-shot.mjs
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surface-hud.html
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surface-hud.mjs
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surface-shot.html
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surface-shot.mjs
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surface-test.html
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system-hud.test.mjs Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
test-game.html
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tether-flow.html Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
tether-flow.mjs Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
tether.test.mjs Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
wdshot.mjs
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world-names.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
zorder-test.html
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zorder-test.mjs
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