orbit/data
Brian Fertig 09dfd00dd3 Make every planet settled and simplify system planet counts to a global
- Planet count is now a single global rule (20% barren, else 2–4 planets)
  instead of per-type spreads; the starting system always holds a gas giant
  plus a rocky world beside the home world.
- Every planet hosts one settlement by class (habitable rocky → colony, other
  rocky/ice/lava → mining station, gas → cloud base); free-space stations and
  beacons still roll per archetype with the core→rim gradient.
- Old probabilistic planet-settlement path kept behind allPlanetsSettled flag.
- Layout max drops to 6 objects (4 planets + 2 stations); the 11-object
  two-orbit case remains as a defensive fallback.
- Update tests, docs, and add rocky-land video asset.
2026-09-05 20:31:24 -06:00
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research Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
actionbar.json
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asteroids.json
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builds.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
galaxy.json
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game.json
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landing.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
manifest.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
sfx.json
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ship.json
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signalCompass.json
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stations.json
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systems.json Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
tether.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
theme.json
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