orbit/data
Brian Fertig 09dfd00dd3 Make every planet settled and simplify system planet counts to a global
- Planet count is now a single global rule (20% barren, else 2–4 planets)
  instead of per-type spreads; the starting system always holds a gas giant
  plus a rocky world beside the home world.
- Every planet hosts one settlement by class (habitable rocky → colony, other
  rocky/ice/lava → mining station, gas → cloud base); free-space stations and
  beacons still roll per archetype with the core→rim gradient.
- Old probabilistic planet-settlement path kept behind allPlanetsSettled flag.
- Layout max drops to 6 objects (4 planets + 2 stations); the 11-object
  two-orbit case remains as a defensive fallback.
- Update tests, docs, and add rocky-land video asset.
2026-09-05 20:31:24 -06:00
..
research Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
actionbar.json Add shop clip toggle to surface deck 2026-09-05 15:50:09 -06:00
asteroids.json Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
builds.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
galaxy.json
game.json
landing.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
manifest.json Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
menu.json Add Continue button to main menu for resuming newest save 2026-09-05 12:30:16 -06:00
mineralhud.json Replace tether HUD with live mineral hold readout bar 2026-09-05 12:12:18 -06:00
music.json Add music system, UI SFX, and ship base stats 2026-09-05 10:10:18 -06:00
naming.json
planets.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
reputation.json
research.json Wire research→build unlocks and add first tether-l2 build entry 2026-09-05 15:15:08 -06:00
save.json
scan.json
settlements.json Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
sfx.json Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
ship.json Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
signalCompass.json Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
stations.json
systems.json Make every planet settled and simplify system planet counts to a global 2026-09-05 20:31:24 -06:00
tether.json Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
theme.json