orbit/js/entities
Brian Fertig 0950b143f5 Add stars as central bodies of non-home systems and fix home-system iden
- Introduce Star entity (procedural texture per spectral class) drawn at the origin of every non-home system; only the starting system's central body is the home world
- Freeze `homeSystemId` at roster build so lazily generated content for newly arrived systems no longer misreads as home and deals a second home world
- Anchor tether-l1 builds on newly discovered worlds (effects.tether in data/builds.json) and re-materialize installed tethers after jump cuts / scene rebuilds
- Discovery now reports the central body in every system ("Home World" vs. spectral-class star label); stars are solid but not comms targets
- Add dev tools: nav-reach-probe (soft-lock analysis), star unit tests, tether-newworld browser test; fix landing video references and Phaser stubs
2026-09-06 19:34:49 -06:00
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AsteroidCluster.js Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
JumpGate.js Implement gate jump travel between systems 2026-09-06 16:37:48 -06:00
Planet.js
Ship.js Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
Star.js Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
Station.js Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00