orbit/data
Brian Fertig 0950b143f5 Add stars as central bodies of non-home systems and fix home-system iden
- Introduce Star entity (procedural texture per spectral class) drawn at the origin of every non-home system; only the starting system's central body is the home world
- Freeze `homeSystemId` at roster build so lazily generated content for newly arrived systems no longer misreads as home and deals a second home world
- Anchor tether-l1 builds on newly discovered worlds (effects.tether in data/builds.json) and re-materialize installed tethers after jump cuts / scene rebuilds
- Discovery now reports the central body in every system ("Home World" vs. spectral-class star label); stars are solid but not comms targets
- Add dev tools: nav-reach-probe (soft-lock analysis), star unit tests, tether-newworld browser test; fix landing video references and Phaser stubs
2026-09-06 19:34:49 -06:00
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research Cap tether progression at level 3 and remove tether_l4 research node 2026-09-06 15:20:31 -06:00
actionbar.json
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asteroids.json
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builds.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
galaxy.json
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game.json
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gates.json Add full-screen warp clip to gate jumps 2026-09-06 18:08:29 -06:00
landing.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
manifest.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
reputation.json
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research.json Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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signalCompass.json
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stations.json
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systems.json
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tether.json Cap tether progression at level 3 and remove tether_l4 research node 2026-09-06 15:20:31 -06:00
theme.json
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