orbit/js/entities
Brian Fertig 1c5767b095 Add deep-space station variants with spritesheet art and landing support
- Introduce StationFrames.js galaxy-wide pass that spreads spacestations.png
  variant frames across the galaxy, avoiding collisions among neighbor stars
- Stamp settlement.stationFrame in SystemGenerator so content carries the
  assigned variant (lazy === eager)
- Render deep-space stations from the spritesheet when available; keep
  procedural fallback for waypoints and missing textures
- Extend comms target with isStation/frame and allow REQUEST LANDING on
  deep-space stations, passing station flag into SurfaceScene
- Add landing.stationVideos entries and music.stationFrames slots keyed by
  variant frame; surface/shop clips degrade gracefully until authored
- Add dev tooling: station-shot page/runner for world/panel/land/deck states
  and a Node test asserting variant spread beats naive random assignment
2026-09-07 22:23:12 -06:00
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AsteroidCluster.js Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
JumpGate.js Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
Planet.js Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
Ship.js Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
Station.js Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00