orbit/assets/images
Brian Fertig 125b1657ed Add nebula atmosphere and per-system visual effects
- Nebula gas layer: soft coloured cloud sprites at depth 3, tinted with a
  per-system palette color assigned deterministically at galaxy generation
  (SystemGenerator stamps content.atmosphere.color). Only nebula-type
  systems render it; all other types are untouched.
- Ripple effect: a full-screen WebGL composite on the world camera that
  displaces the starfield and world objects while the HUD stays crisp via
  a new UI/world camera split (UiCameras.js). Data-driven per archetype in
  data/systems.json (nebula = ripple, all others = none). Canvas fallback
  degrades to no effect.
- Demo mode: ?fx=<type> URL param retargets the run to the richest system
  of that archetype, fully charted with all gates active, for judging the
  effect in isolation.
- New ice and lava planet art (slots 9–14 in planets.png) replacing the
  placeholder terran/rocky/gas reuse.
- Node test suites for the nebula palette/determinism/cloud texture and
  the ripple math/data contract/shader/facade (50+ checks, bare Node).
2026-09-08 17:41:35 -06:00
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originals Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
asteroids.png
asteroids.psd
jumpgate.png
jumpgate.psd
planets.png Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planets.psd Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
ships-player.png
ships-player.psd
spacestations.png Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00
spacestations.psd Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00