orbit/js/galaxy
Brian Fertig d61f2d6934 Add combat comms, block jump/landing during fights, and retime pirate am
- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips
- Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface
- Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint
2026-09-17 17:18:53 -06:00
..
Discovery.js
…
FxSystems.js
…
Galaxy.js
…
GalaxyChart.js
…
JumpNetwork.js
…
JumpTravel.js Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
PlanetClasses.js
…
PlanetFrames.js
…
Route.js
…
StationFrames.js
…
SystemChart.js
…
SystemGenerator.js
…
SystemReport.js
…
TypeSystems.js
…