- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips - Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface - Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint |
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|---|---|---|
| .. | ||
| Discovery.js | ||
| FxSystems.js | ||
| Galaxy.js | ||
| GalaxyChart.js | ||
| JumpNetwork.js | ||
| JumpTravel.js | ||
| PlanetClasses.js | ||
| PlanetFrames.js | ||
| Route.js | ||
| StationFrames.js | ||
| SystemChart.js | ||
| SystemGenerator.js | ||
| SystemReport.js | ||
| TypeSystems.js | ||