orbit/js/ui
Brian Fertig 4312177c3d Add BOUNTY HUNT side quest with elite combat seam and verification
- Enable the `bounty` category in data/sidequests.json with level-2 gate,
  Neutral-only contexts, encounter chain odds, and 20 written leader dossiers
- Add pure bounty model to SideQuests.js: plan derivation, wave scripts, XP,
  sequential waypoint rule, and completion only via the mark's kill
- Extend combat seam (Waves/CombatSystem/EnemyShip) for a named elite unit
  deployed with the opening group at scaled hull/damage, plus haltWaves() so
  killing the mark stops deployments while survivors stay hostile
- Wire GameScene/SurfaceScene/JobBoardWindow for locked rows, dossier readout,
  sequential check-ins, engagement chain, and single idempotent claim
- Add dev/bounty-hunts.test.mjs (591 checks) and in-browser probe with JSON/PNG
  evidence; update patrol/sidequests tests for the new live category
2026-09-20 20:10:07 -06:00
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shop Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
ActionBar.js
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BuildWindow.js
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CombatBar.js
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CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js Color route marks by destination kind 2026-09-19 12:38:56 -06:00
ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
LevelUpMarquee.js Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js Fix MineralHud capacity restore snapping the fill back to stale fraction 2026-09-19 09:53:46 -06:00
MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js Raise claim-reward plate depth above HUD overlays 2026-09-19 10:25:58 -06:00
QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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ShipWindow.js Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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