import Phaser from './vendor/phaser.js'; import { config } from './config/Config.js'; import { ConfigLoader } from './config/ConfigLoader.js'; import { createGameConfig } from './config/GameConfig.js'; import { MenuScene } from './scenes/MenuScene.js'; import { GameScene } from './scenes/GameScene.js'; /** * Orbit — entry point. * * 1. Load config JSON (data/manifest.json → data/*.json) * 2. Initialize the global config singleton * 3. Build the Phaser game config and attach the scenes * 4. Boot */ async function boot() { const data = await ConfigLoader.load(); config.init(data); const gameConfig = createGameConfig(); gameConfig.scene = [MenuScene, GameScene]; const game = new Phaser.Game(gameConfig); // Handy for console debugging. window.game = game; window.config = config; console.info( `%c${config.get('game.name', 'Orbit')} %c${config.get('game.version', '')}`, 'font-weight:bold;font-size:14px', 'color:#8fa0c9', ); } boot().catch((err) => { console.error(err); const pre = document.createElement('pre'); pre.style.cssText = 'color:#ff9b9b;font:14px/1.6 monospace;padding:2rem;white-space:pre-wrap;margin:0'; pre.textContent = `Failed to start Orbit:\n${(err && (err.stack || err.message)) || err}`; document.body.appendChild(pre); });