{ "_comment": "Sound effects. enabled = master switch (also skips the load). volume is 0..1. construct = the dossier typing in; deconstruct = the dossier deconstructing; discovery = a new object coming into view. (system-scan.mp3 is unassigned — drop a key like \"scan\" here and wire it in GameScene when used.)", "enabled": true, "volume": 0.55, "construct": "assets/fx/type-construct.mp3", "deconstruct": "assets/fx/type-deconstruct.mp3", "discovery": "assets/fx/discovery.mp3" }