/** * Visual probe for a screenshot (headless brave, via dev/cdp-shot.mjs): boots the game, lands, opens the shop, reveals the * buy/sell panel — then sets window.__SHOT_READY__ so the driver captures * the moment the trade screen (and its upper-right credits/minerals * readout) is on screen. * * /opt/brave.com/brave/brave --headless --disable-gpu --remote-debugging-port=9333 about:blank & * node dev/server.mjs 8127 * node dev/cdp-shot.mjs http://127.0.0.1:8127/dev/shop-hud-shot.html \ * /tmp/shop-hud.png 'window.__SHOT_READY__ && (r = window.__SHOT_READY__, r) && true' 90000 */ import Phaser from '../js/vendor/phaser.js'; import { config } from '../js/config/Config.js'; import { ConfigLoader } from '../js/config/ConfigLoader.js'; import { createGameConfig } from '../js/config/GameConfig.js'; import { GameScene } from '../js/scenes/GameScene.js'; import { SurfaceScene } from '../js/scenes/SurfaceScene.js'; const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); const data = await ConfigLoader.load(); config.init(data); const gameConfig = createGameConfig(); gameConfig.scene = [GameScene, SurfaceScene]; const game = new Phaser.Game(gameConfig); window.game = game; (async () => { let gs = null; for (let i = 0; i < 300; i++) { gs = game.scene?.getScene('GameScene') ?? null; if (gs && gs.ship) break; await sleep(100); } if (!gs || !gs.ship) { window.__SHOT_READY__ = { error: 'no GameScene' }; return; } // The probe drives the trade panel on the home world — lift the TRADE gate // (the 'Special Delivery' capital-landing witness) so Buy/Sell is live. gs.story.capitalLanded = true; // A known ledger + cargo so the SELL grid has filled bays. const goods = config.get('goods.goods', []); gs.ship.credits = 10000; gs.ship.minerals = 37; gs.ship.cargo.add([goods[0].id, goods[1].id]); gs.startLanding(gs.commsTargetFor(gs.planet)); await sleep(300); const ss = game.scene.getScene('SurfaceScene'); if (!ss) { window.__SHOT_READY__ = { error: 'no SurfaceScene' }; return; } for (let i = 0; i < 120 && ss.sys.getStatus() !== 5; i++) await sleep(250); ss.startSurface(); for (let i = 0; i < 40 && ss.phase !== 'surface'; i++) await sleep(100); await sleep(900); // the planet HUD decode ss.toggleShop(); await sleep(200); if (!ss.shopView) ss.buildShopView(); const sv = ss.shopView; if (!sv) { window.__SHOT_READY__ = { error: 'no shopView' }; return; } sv.setTab('trade'); await sleep(900); // the slide-in + the HUD count-up window.__SHOT_READY__ = { hud: !!ss.shopHud, credits: ss.shopHud?.creditsHud?.label?.text ?? null, minerals: ss.shopHud?.mineralHud?.label?.text ?? null, creditsPos: ss.shopHud ? { x: Math.round(ss.shopHud.creditsHud.label.x), y: Math.round(ss.shopHud.creditsHud.label.y) } : null, mineralsPos: ss.shopHud ? { x: Math.round(ss.shopHud.mineralHud.label.x), y: Math.round(ss.shopHud.mineralHud.label.y) } : null, }; })().catch((err) => { window.__SHOT_READY__ = { error: String(err && err.message || err) }; });