{ "name": "Orbit", "version": "0.2.0", "width": 1280, "height": 720, "backgroundColor": "#04060d", "hintText": "click anywhere to fly · shift+click to hold the heading · click a rock to mine · the tether holds your range", "markerColor": "#41c7ff", "physics": { "default": "arcade" }, "debug": false, "starfield": { "enabled": true, "count": 200, "parallax": [0.15, 0.85], "colors": ["#ffffff", "#b9c6ff", "#8090b8"] }, "camera": { "followShip": true, "followRate": 3.0 }, "discovery": { "_comment": "Discovery rule: when the ship gets within distance px of an object's edge (edge-to-edge), the object is discovered — and stays discovered for the rest of the galaxy. compass = the off-screen arrows: edgeInset px in from the screen edge, and minSeparation px kept between arrows so they never stack; farDistance px from the SHIP is where the FAR display begins — the arrow shrinks to farArrowScale and the chip folds to a smallBox px text-less box (hovering the small box expands it back to the full readout); smallHitSlack = hover/click slack (px) around the small box so it stays an easy target. expandDelay/collapseDelay (ms) = the hover INTENT on the small box: the expand waits expandDelay after the pointer enters (a flick over doesn't pop it) and the fold-back waits collapseDelay after the pointer leaves (hover back within the grace and it stays expanded).", "distance": 540, "compass": { "edgeInset": 26, "minSeparation": 130, "farDistance": 5120, "farArrowScale": 0.6, "smallBox": 26, "smallHitSlack": 16, "expandDelay": 300, "collapseDelay": 400 } } }