{ "_comment": "BUILDABLE ITEMS — cost-based improvements. A build costs the `cost` below (in `resources`) and takes effect when purchased; it is only AVAILABLE once the research it `requires` is complete (data/research.json → `projects.`). `category` says where it applies: `ship` = improve the player's ship, `planet` = improve things on planets, `station` = improve space stations, `general` = new capabilities for the player. `repeatable` builds can be bought more than once (treat as false when absent). Add a build = one entry under `builds` (the key is the build's id). Keys starting with `_` (like `_template`) are documentation, not data. The build state/UI is not implemented yet — this file is the data layer that will drive it.", "resources": { "credits": { "label": "Credits", "description": "Money — the galaxy's currency." }, "minerals": { "label": "Minerals", "description": "Raw materials — mined from resource worlds." } }, "builds": {}, "_template": { "label": "Buildable Item", "description": "What this is and what it does.", "category": "ship", "cost": { "credits": 250, "minerals": 40 }, "requires": [], "repeatable": false, "effects": {}, "theme": { "color": "#ffc94d" } } }