/** * Dev-only: boot GameScene, open the MAP console, hover a discovered * object and open the ENGAGE AUTOPILOT confirm — leave it up for a * screenshot (the dialog over the plate, scrim darkening the window). * * node dev/server.mjs 8091 * node dev/shot-firefox.mjs \ * "http://127.0.0.1:8091/dev/dialog-shot.html" \ * "window.__DIALOG_SHOT ? window.__DIALOG_SHOT.ready : null" \ * /tmp/dialog-shot.png 30000 */ import Phaser from '../js/vendor/phaser.js'; import { ConfigLoader } from '../js/config/ConfigLoader.js'; import { config } from '../js/config/Config.js'; import { createGameConfig } from '../js/config/GameConfig.js'; import { GameScene } from '../js/scenes/GameScene.js'; const data = await ConfigLoader.load(); config.init(data); const errors = []; const origErr = console.error.bind(console); console.error = (...a) => { errors.push(a.map(String).join(' ')); origErr(...a); }; window.addEventListener('error', (e) => errors.push(String(e.message))); window.addEventListener('unhandledrejection', (e) => errors.push(`rejection: ${e.reason}`)); const gameConfig = createGameConfig(); gameConfig.scene = [GameScene]; const game = new Phaser.Game(gameConfig); window.game = game; const report = document.createElement('pre'); report.id = 'report'; report.style.cssText = 'position:fixed;left:10px;top:10px;z-index:9999;max-width:70%;margin:0;padding:8px 12px;font:13px/1.5 monospace;color:#eaf6ff;background:rgba(6,20,16,0.92);border:1px solid #1b3a5a;white-space:pre-wrap;'; document.body.appendChild(report); const setReport = (lines) => { report.textContent = (Array.isArray(lines) ? lines : [lines]).join('\n'); }; setReport('booting…'); const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); async function waitScene() { for (let i = 0; i < 100; i++) { const s = game.scene.getScene('GameScene'); if (s && s.ship && s.mapWindow) return s; await sleep(100); } throw new Error('GameScene never booted'); } try { const s = await waitScene(); await sleep(800); const sysId = s.systemRecord.id; let known = s.discovery.bySystem.get(sysId); if (!known) { known = new Set(); s.discovery.bySystem.set(sysId, known); } const push = (obj) => { if (obj && !known.has(obj.id)) s.discovery.check(sysId, obj.x, obj.y, [obj]); }; if (s.isHomeSystem && s.planet) push({ id: 'home', x: 0, y: 0, radius: s.planet.radius }); if (s.systemPlanets[0]) push({ id: s.systemPlanets[0].discoveryId, x: s.systemPlanets[0].x, y: s.systemPlanets[0].y, radius: s.systemPlanets[0].radius }); if (s.systemStations[0]) push({ id: s.systemStations[0].discoveryId, x: s.systemStations[0].x, y: s.systemStations[0].y, radius: s.systemStations[0].bound ?? 60 }); if (s.asteroidClusters?.[0]) push({ id: s.asteroidClusters[0].discoveryId, x: s.asteroidClusters[0].x, y: s.asteroidClusters[0].y, radius: s.asteroidClusters[0].bound ?? 100 }); s.deckAction('map'); await sleep(1600); const win = s.mapWindow; const snap = win._snapOf(); if (snap && win._fp !== win._fpOf(snap)) win._applySnap(snap); if (!win._hits?.length) throw new Error('no hits on the chart'); const hit = win._hits[0]; win._setHover({ x: win.geo.mapX + hit.x, y: win.geo.mapY + hit.y }); await sleep(150); // open the confirm (what a click does) and leave it up win.mapImg.emit('pointerdown', { x: win.geo.mapX + hit.x, y: win.geo.mapY + hit.y }); win.mapImg.emit('pointerup', {}); await sleep(700); // open anim + title decode const dlg = win.dialog; const frameAt = (dt) => new Promise((r) => setTimeout(r, dt)); const probe = (label) => ({ [label]: { state: dlg.state, scrimAlpha: +dlg.scrim.alpha.toFixed(3), panelCmds: dlg.panelG.commandBuffer.length, }, }); const probeShown = probe('at700ms'); await frameAt(300); const probeLater = probe('at1000ms'); const lines = [ errors.length === 0 ? 'DIALOG OK — no console errors' : `ERRORS:\n${errors.slice(0, 4).join('\n')}`, `window: ${win.openState} · dialog: ${dlg.state}`, `title: ${dlg.title.text || '—'}`, `body: ${dlg.bodyTexts.map((t) => t.text).join(' | ') || '—'}`, `confirm: ${dlg.confirmBtn.labelText.text} · cancel: ${dlg.cancelBtn.labelText.text}`, `target: ${s.ship.target ? 'set (BUG — must be null until ENGAGE)' : 'null (correct — deferred)'}`, `probe ${JSON.stringify(probeShown)} ${JSON.stringify(probeLater)}`, ]; setReport(lines); window.__DIALOG_SHOT = { ready: true, lines, errors, probe: { ...probeShown, ...probeLater }, pass: dlg.isOpen && s.ship.target === null && errors.length === 0 && probeLater.at1000ms.scrimAlpha > 0.5 }; } catch (err) { errors.push(`FATAL: ${err.message}`); setReport(['FATAL: ' + err.message, ...errors.slice(0, 4)]); window.__DIALOG_SHOT = { ready: true, fatal: String(err.message), errors }; }