/** * Dev-only: the EXACT player-reported flow against the real Research * window — open the console, close it, open it again: the feed must be * PLAYING every time it opens (it used to stay paused on reopen, because * Phaser 4's video play() is a no-op after pause(); the window now * resumes via video.resume()). * * node dev/server.mjs 8123 * node dev/shot-firefox.mjs \ * "http://127.0.0.1:8123/dev/video-reopen.html" \ * "window.__VIDEO_REOPEN ? '1' : null" VIDEO_REOPEN.png 45000 */ import Phaser from '../js/vendor/phaser.js'; import { config } from '../js/config/Config.js'; import { ConfigLoader } from '../js/config/ConfigLoader.js'; import { createGameConfig } from '../js/config/GameConfig.js'; import { GameScene } from '../js/scenes/GameScene.js'; const data = await ConfigLoader.load(); config.init(data); const errors = []; const origErr = console.error.bind(console); console.error = (...a) => { errors.push(a.map(String).join(' ')); origErr(...a); }; window.addEventListener('error', (e) => errors.push(String(e.message))); window.addEventListener('unhandledrejection', (e) => errors.push(`rejection: ${e.reason}`)); const report = document.createElement('pre'); report.id = 'report'; report.style.cssText = 'position:fixed;left:10px;top:10px;z-index:9999;margin:0;padding:10px 14px;font:13px/1.55 monospace;color:#eaf6ff;background:rgba(6,20,16,0.94);border:1px solid #1b3a5a;white-space:pre-wrap;max-width:60%;'; document.body.appendChild(report); const setReport = (lines) => { report.textContent = (Array.isArray(lines) ? lines : [lines]).join('\n'); }; setReport('booting…'); const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); const done = (lines) => { setReport(lines); window.__VIDEO_REOPEN = { ready: true, lines, errors }; }; const gameConfig = createGameConfig(); gameConfig.scene = [GameScene]; // main.js does the same const game = new Phaser.Game(gameConfig); window.game = game; async function waitScene() { for (let i = 0; i < 150; i++) { const s = game.scene.getScene('GameScene'); if (s && s.ship && s.researchWindow) return s; await sleep(100); } throw new Error('GameScene never booted'); } const results = []; const line = (ok, tag, detail) => results.push(`${ok ? 'PASS' : 'FAIL'} ${tag} — ${detail}`); const vstate = (w) => { const el = w.video && w.video.video; return el ? `state=${w.openState} video:${el.paused ? 'paused' : 'playing'} t=${(el.currentTime || 0).toFixed(2)}s` : 'NO SIGNAL'; }; try { const s = await waitScene(); const w = s.researchWindow; await sleep(800); // boot reveal settles // ── open #1 (deck RESEARCH button) ───────────────────────────────── s.deckAction('research'); await sleep(1500); const el = w.video.video; line(w.isOpen && el && !el.paused, 'open #1', vstate(w)); // ── close (the ✕ / deck toggle) ──────────────────────────────────── w.close(); await sleep(700); line(!w.isOpen && el.paused, 'close', vstate(w)); // ── open #2 — the reported bug: the feed must play again ─────────── s.deckAction('research'); await sleep(1500); const t2 = el.currentTime; line(w.isOpen && !el.paused, 'open #2 (reopen — was stuck paused before the fix)', vstate(w)); await sleep(900); line(el.currentTime > t2, 'open #2 time advancing', `t=${t2.toFixed(2)}s → ${el.currentTime.toFixed(2)}s`); // ── close → open #3: repeated toggles keep working ───────────────── w.close(); await sleep(700); line(el.paused, 'close #2', vstate(w)); s.deckAction('research'); await sleep(1500); line(w.isOpen && !el.paused, 'open #3', vstate(w)); const allPass = results.every((r) => r.startsWith('PASS')); const lines = [ allPass ? 'VIDEO REOPEN (RESEARCH WINDOW) — ALL PASS' : 'VIDEO REOPEN (RESEARCH WINDOW) — FAILURES', '─'.repeat(64), ...results, errors.length ? `errors:\n${errors.slice(0, 5).join('\n')}` : 'no console errors', ]; done(lines); } catch (err) { errors.push(`FATAL: ${err.message}`); done(['VIDEO REOPEN — ERROR', String(err.message), ...errors.slice(0, 5)]); }