import Phaser from './vendor/phaser.js'; import { config } from './config/Config.js'; import { ConfigLoader } from './config/ConfigLoader.js'; import { createGameConfig } from './config/GameConfig.js'; import { MenuScene } from './scenes/MenuScene.js'; import { GameScene } from './scenes/GameScene.js'; import { SurfaceScene } from './scenes/SurfaceScene.js'; import { installBuildDiag } from './dev/BuildDiag.js'; /** * Orbit — entry point. * * 1. Load config JSON (data/manifest.json → data/*.json) * 2. Initialize the global config singleton * 3. Build the Phaser game config and attach the scenes * 4. Boot */ /** * Wait for the web fonts (data/theme.json) to be ready before the first * draw, so canvas text uses Ethnocentric/Centauri from frame one. * Hard timeout so boot can never hang on a flaky asset — we just fall * back to the stack's system fonts in that case. */ async function awaitFonts(timeoutMs = 2000) { const fonts = globalThis.document?.fonts; if (!fonts || typeof fonts.load !== 'function') return; const families = ['header', 'body'] .map((k) => config.get(`theme.fonts.${k}.family`)) .filter((f) => typeof f === 'string' && f.length > 0); if (families.length === 0) return; const jobs = families.map((fam) => fonts.load(`16px "${fam}"`).catch(() => {})); const timeout = new Promise((resolve) => setTimeout(resolve, timeoutMs)); await Promise.race([Promise.allSettled(jobs), timeout]); } async function boot() { const data = await ConfigLoader.load(); config.init(data); console.info('orbit — config loaded', Object.keys(data).join(', ')); // Read-only console diagnostics (orbitDiag / orbitDiagBrief). See // js/dev/BuildDiag.js — it also self-logs a one-line report whenever // the Build console opens. installBuildDiag(); await awaitFonts(); console.info('orbit — fonts ready (or timed out)'); const gameConfig = createGameConfig(); gameConfig.scene = [MenuScene, GameScene, SurfaceScene]; const game = new Phaser.Game(gameConfig); // Handy for console debugging. window.game = game; window.config = config; console.info( `%c${config.get('game.name', 'Orbit')} %c${config.get('game.version', '')}`, 'font-weight:bold;font-size:14px', 'color:#8fa0c9', ); } boot().catch((err) => { console.error(err); const pre = document.createElement('pre'); pre.style.cssText = 'color:#ff9b9b;font:14px/1.6 monospace;padding:2rem;white-space:pre-wrap;margin:0'; pre.textContent = `Failed to start Orbit:\n${(err && (err.stack || err.message)) || err}`; document.body.appendChild(pre); });